Apr 10, 2008, 10:17 PM // 22:17
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#1
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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4/10/08 Balance A Skill Day.
Im bored. So here are two skills that were nerfed a while ago.
Gale
10/1/5
Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
and...
Blackout
10/1/12
Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
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Apr 10, 2008, 10:28 PM // 22:28
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#2
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Ascalonian Squire
Join Date: Jun 2007
Location: Northeast
Profession: E/Me
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gale- either 5/1/5 or 3 second kd if u must buff it.
Blackout-make it 10/.25/5 and remove touch condition...jk its fine the way it is
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Apr 10, 2008, 10:31 PM // 22:31
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#3
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Krytan Explorer
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Gale is perfectly balanced at the moment, no need to change it. If you really want to change Blackout, then add 1 second to the duration.
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Apr 11, 2008, 05:52 AM // 05:52
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#4
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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any buff to blackout needs to make it viable on a non dom mesmer. Dom mesmers bars are full.
If gale goes to 5 energy, it needs to be with 30+s recharge, but then again, putting gale at 5 energy makes it infinitly superb to shock, whatever the recharge. And shock is what gale should be balanced around
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Apr 11, 2008, 06:12 AM // 06:12
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#5
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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They're both perfectly balanced imo.
5 energy for gale is OP and so is 3 sec knockdown.
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Apr 11, 2008, 10:44 AM // 10:44
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I propose for tomorrow's edition to include eviscerate and burning arrow.
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Apr 11, 2008, 03:16 PM // 15:16
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#7
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Frost Gate Guardian
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I dont understand they made gale back to 2 second KD... it doesnt even deal dmg :O
for blackout: make it a spell, so 40/40 set applies, but its also easier interupted.
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Apr 11, 2008, 08:22 PM // 20:22
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#8
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Furnace Stoker
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This is awful since these are both balanced.
No changes.
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Apr 11, 2008, 08:38 PM // 20:38
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#9
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Ascalonian Squire
Join Date: Jun 2007
Location: Northeast
Profession: E/Me
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as much as I would love blackout to be a spell...using it with echo, arcane echo, or glyph of renewal and a 40/40 set would basically perma monks can't do anything but pick their butt.
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Apr 11, 2008, 09:05 PM // 21:05
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#10
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Krytan Explorer
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Quote:
Originally Posted by Insane Warrior
as much as I would love blackout to be a spell...using it with echo, arcane echo, or glyph of renewal and a 40/40 set would basically perma monks can't do anything but pick their butt.
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I think it is already possible to blackout a monk with Echo and Blackout for about 30 seconds. without break. But that only works if nobody tries to stop you from doing it. Like the monk doesn't decide to move. You can snare the monk during it of course, but still, not too easy to pull of perfectly.
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Apr 15, 2008, 02:01 PM // 14:01
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#11
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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They're both balanced and viable, and viable skills dont need buffs, i see blackout used all the time. Although they do encourage active, co-ordinated gameplay, they unfortunately have space for abuse. Im not sure but I think they nerfed gale the second time (take away 3sec kd) becuase people were brainlessly spamming it on targets after using aoe.
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Apr 15, 2008, 06:36 PM // 18:36
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#12
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by master_of_puppets
Im not sure but...[insert judgements]
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Fixed, sums up most posts in all these type threads.
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Apr 15, 2008, 07:41 PM // 19:41
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#13
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Both are strong on brave mesmers. Both suck on Luxon memsers. Perfectly balanced, imo.
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Apr 15, 2008, 09:11 PM // 21:11
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#14
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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I find it interesting that most people think these are balanced. In all likelihood they probably are. But remember, they were more powerful back in a time when the game was probably more balanced than it is today. Does this make any sense?
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Apr 17, 2008, 05:56 PM // 17:56
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#15
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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No paragons back then. In general, physical damage was weaker back then. Big damage and big shutdown = overpowered.
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Apr 17, 2008, 08:01 PM // 20:01
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#16
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Byron
No paragons back then. In general, physical damage was weaker back then. Big damage and big shutdown = overpowered.
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Fair enough. Then yea I'd say in todays meta they are probably balanced.
But then that begs the question of whether or not physical damage should be decreased and shutdown increased. Maybe that would be better for the game? I'm not sure.
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